BRIEF.
You will construct a sequential narrative that will be revealed by interaction with an environment through a smartphone or other networked media devices. The simplest technical model for this process is the use of QR (Quick Response) codes that will allow you to tag specific locations or objects to specific digital content that has been uploaded onto the web. There are other methods and applications to explore this locative and pervasive narrative, through AR (Augmented Reality) apps and techniques, some of which we will be looking at during the project, including the phenomena of Pokemon Go, but please make as much research yourselves on other applications and creative projects currently being explored.
The QR codes act as links between connected elements of your narrative. The content can be in any medium, drawings, animation, sound, text, video etc. You can vary the medium throughout the sequence. The QR code tags must be accessible but the choice of placement is yours. You should choose to explore one of the following categories for your narrative:
• Invisible History - time
• Invisible Architecture - space
• Invisible Community – people
The QR codes act as links between connected elements of your narrative. The content can be in any medium, drawings, animation, sound, text, video etc. You can vary the medium throughout the sequence. The QR code tags must be accessible but the choice of placement is yours. You should choose to explore one of the following categories for your narrative:
• Invisible History - time
• Invisible Architecture - space
• Invisible Community – people
Research.
Augmented Reality
Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data.
So augmented reality is a combination of real and virtual worlds. Captured on a camera or video the digital world is merged with the real world to create an augmented reality.
Virtual Reality
Virtual reality (VR) typically refers to computer technologies that use software to generate realistic images, sounds and other sensations that replicate a real environment (or create an imaginary setting), and simulate a user's physical presence in this environment. VR has been defined as "...a realistic and immersive simulation of a three-dimensional environment, created using interactive software and hardware, and experienced or controlled by movement of the body" or as an "immersive, interactive experience generated by a computer".
Reference:
AR - https://en.wikipedia.org/wiki/Augmented_reality
VR - https://en.wikipedia.org/wiki/Virtual_reality
I think both AR and VR are amazing in their own ways and have created a new path for technology. Both are fairly similar in some ways, for example AR merges a digital world into a real world while VR merges your movement from the real world into a digital world.
I am more interested in VR than I am intereseted in AR, because I love how you can suddenly be immersed into another world and have that feeling that you are part of another world.
To get a VR video you will need a 360 video, and 360 can be created in the real world and in the digital world.
You can capture 360 videos in my different ways, their are now cameras on the market place that will allow you to record in 360 video, their are special mounts that hold 6 GoPro's to create a 360 video.
Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data.
So augmented reality is a combination of real and virtual worlds. Captured on a camera or video the digital world is merged with the real world to create an augmented reality.
Virtual Reality
Virtual reality (VR) typically refers to computer technologies that use software to generate realistic images, sounds and other sensations that replicate a real environment (or create an imaginary setting), and simulate a user's physical presence in this environment. VR has been defined as "...a realistic and immersive simulation of a three-dimensional environment, created using interactive software and hardware, and experienced or controlled by movement of the body" or as an "immersive, interactive experience generated by a computer".
Reference:
AR - https://en.wikipedia.org/wiki/Augmented_reality
VR - https://en.wikipedia.org/wiki/Virtual_reality
I think both AR and VR are amazing in their own ways and have created a new path for technology. Both are fairly similar in some ways, for example AR merges a digital world into a real world while VR merges your movement from the real world into a digital world.
I am more interested in VR than I am intereseted in AR, because I love how you can suddenly be immersed into another world and have that feeling that you are part of another world.
To get a VR video you will need a 360 video, and 360 can be created in the real world and in the digital world.
You can capture 360 videos in my different ways, their are now cameras on the market place that will allow you to record in 360 video, their are special mounts that hold 6 GoPro's to create a 360 video.
After recording a 360 video with a GoPro mount or a 360 camera you will sometimes have to stitch the footage together. The resulting video typically covers 360x180 field of view in a "world map" style of geometric projection. When stitching the footage together you can view your 360 video in 3 different ways, "World map" which allows you to look around, "little planet" which shows you a small sphere that shows everything that has been recorded and "Circular Fisheye" which shows you a flat 2D dome theater.
In the digital world you can use plug-ins to create a 3D camera that will allow you to render out in 360. In Maya 2017 there is a plug-in called Domemaster 3D, this plug in allows you to import a 3D stereo camera into your scene and when you render out a frame it will display a "Circular Fisheye".
YOUTUBE VR.
YouTube is full of 360 videos, from showing you a Mega Roller Coaster to showing you the edge of the planet. YouTube uses a "Spatial Media Metadata Injector" to convert your videos from "Circular Fisheye" to 3D videos when uploading it to YouTube.
You can also use a GoPro VR Player to watch your 360 video back through.
Some YouTube 360 videos:
You can also use a GoPro VR Player to watch your 360 video back through.
Some YouTube 360 videos:
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GOOGLE CARDBOARD
Google Cardboard is a cardboard device that allows you to watch 360 videos in VR. Because their are lots of different types of phones the Google Cardboard comes with an app that allows you to optimize your phone with the cardboard by scanning the QR code on the Cardboard. So when you are looking at a VR screen from a YouTube video it will be displayed in the right format/size as your phone.
I will be working around the Google Cardboard when creating my model, I want to aim to upload my 3D 360 world on to YouTube and watch it back with the Google Cardboard.
Google Cardboard is a cardboard device that allows you to watch 360 videos in VR. Because their are lots of different types of phones the Google Cardboard comes with an app that allows you to optimize your phone with the cardboard by scanning the QR code on the Cardboard. So when you are looking at a VR screen from a YouTube video it will be displayed in the right format/size as your phone.
I will be working around the Google Cardboard when creating my model, I want to aim to upload my 3D 360 world on to YouTube and watch it back with the Google Cardboard.
Augmented reality apps.
There are lots of APPs you can use that are Augmented Reality apps. Apps you use on a daily basis probably use AR and you don't even know it. For example Snapchat, snapchat is a very popular app that has millions of users. Have you ever used the face changer on the app? That allows you to deform your face or adds things around you like the puppy face for example, that is Augmented Reality. It uses real world footage and creates a digital design of the real world eg. your face.
PokemonGO is a very popular game that uses Augmented Reality. It uses your GPS in your phone to track where you are on the planet and uses a digital world to create Pokemon around you. When you are close enough when using the GPS it will allow you to catch the Pokemon. By facing your camera towards the pokemon you will see the pokemon is standing in the real world and with a swipe of your finger you can catch that pokemon from a digital world.
DESIGNS.
Now that I have researched about VR and AR, I want to create a VR world related to the real world using GPS features just like PokemonGo.
But first I need to figure out a design concept for my 3D world. Creating a realistic looking world may be a bit too hard and may take too long to create, another reason is I think it is best to have a very clean and simple design concept so that it is easy for the viewer to watch.
If you have too much going on in a VR/360 video you never know where to look, and thats something I need to think about when creating my own 360 world.
I have been very interested in Lowpoly designs because they are very simple and are easy to understand. They also seem like they don't take too long to create.
Another thing I love about lowpoly is the colours, you don't use multiple colours for something its very simple, one colour. The shading is very sharp too, you never see a smooth shadow going over an object, the way shadows are displayed in lowpoly is the face is darker in some areas.
Lowpoly Designs:
But first I need to figure out a design concept for my 3D world. Creating a realistic looking world may be a bit too hard and may take too long to create, another reason is I think it is best to have a very clean and simple design concept so that it is easy for the viewer to watch.
If you have too much going on in a VR/360 video you never know where to look, and thats something I need to think about when creating my own 360 world.
I have been very interested in Lowpoly designs because they are very simple and are easy to understand. They also seem like they don't take too long to create.
Another thing I love about lowpoly is the colours, you don't use multiple colours for something its very simple, one colour. The shading is very sharp too, you never see a smooth shadow going over an object, the way shadows are displayed in lowpoly is the face is darker in some areas.
Lowpoly Designs:
TIMOTHY J. REYNOLDS.
Born and raided in Winston-Salem, NC. Now currently living and working in Miwaukee, WI. Timothy has been big inspiration for me a lot of his work is beautiful and he has created some amazing pieces of lowpoly work. He has worked for many big companys like facebook, twitch, Giphy, The North Face and many more big companys.
His Website - Turnislefthome
What I like about his website is on his Client work he explains the process and how he has created the final piece. He has shown each model from the final scene.
His worlds that he creates are perfect for what I am aiming to create, I want to produce as clean and as beautiful pieces of work as he has. For my 3D world I need every model to be simple and easy to understand.
His Work:
Born and raided in Winston-Salem, NC. Now currently living and working in Miwaukee, WI. Timothy has been big inspiration for me a lot of his work is beautiful and he has created some amazing pieces of lowpoly work. He has worked for many big companys like facebook, twitch, Giphy, The North Face and many more big companys.
His Website - Turnislefthome
What I like about his website is on his Client work he explains the process and how he has created the final piece. He has shown each model from the final scene.
His worlds that he creates are perfect for what I am aiming to create, I want to produce as clean and as beautiful pieces of work as he has. For my 3D world I need every model to be simple and easy to understand.
His Work: